3D Capture at 60fps

Running the PS3Eye at 640×480, 60 fps in Open Frameworks openframeworks.cc This is an open source project, but the core is going through a lot of development right now. Check out the source code.google.com/p/structured-light or download the capture and decode applications code.google.com/p/structured-light/downloads/list If you’re interested in getting started with structured light, I’ve written an instructable describing how to use a simple decoder application to make a 3D scan instructables.com/id/Structured-Light-3D-Scanning/ All except one of these were recorded at 60 fps, and uploaded at 30 fps (so every other 3D frame is dropped). Playlist: Dancing in front of a white wall (full body) Awkward skit (portrait + sound) Drumming (fast motion + sound) White wall (showing waviness) Chris Sugrue (portrait test @ 15 fps) Facial gestures (portrait test) Cast: Kyle McDonald

http://vimeo.com/moogaloop.swf?clip_id=8392566

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3D Capture at 60fps


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